The Completionist: 1980 – 1989
by Frosty Pop
- Games
- Paid
- Rating
- 4.2
- 6 ratings · Australia storefront
- Last update
- Jun 21, 2026
- Version 1.1.2
- Size
- 21 MB
- Category
- Games
- Tracked since
- Oct 10, 2026
Estimated revenue
A model estimate with a likely range, not a reported figure.
No estimate. Apps outside the grossing charts, and some countries, have no reliable rank-to-revenue curve, so we show nothing rather than a guess.
How this estimate is made
Rank: we take the app's best Top Grossing rank on the latest chart day. Category ranks are converted into an equivalent overall rank, because a #10 in Finance earns far less than a #10 overall.
Curve: that equivalent rank is read off a rank-to-revenue curve anchored on public company revenue and market-data reports for the US iPhone App Store.
Country: the curve is scaled per country (Japan is roughly a third of the US, Türkiye under 1%). Where we have no scale, such as China, there is no estimate.
Range: the likely range widens with country, category and chart depth. It is a plausible span, not a statistical confidence interval.
Not included: ads, payments outside the App Store, and any difference between gross sales and what the developer keeps. Low confidence means indirect data; medium means several independent sources agree.
Full methodScreenshots
As shown on the App Store listing.
About this app
Text from the App Store listing.
Run a scrappy pop culture magazine through the golden age of print.
Hire writers, editors, and researchers. Commission stories about the movies, music, games, and news that defined the 1980s. Move work across a Kanban board from idea to published think piece. Try not to go broke.
It's 1980. MTV hasn't launched. Keyboards click and coffee brews and nobody's heard the word "Internet." You just have tight deadlines, a small team, and a whole decade of pop culture to write about.
Part strategy game. Part idle. Part workflow sim. Part love letter to the 1980s.
WHY YOU'LL LOVE IT
- Your Choices Matter — Build a team of specialists or balanced generalists. Rush stories to hit deadlines for the bonus, or slow down and chase 5-star quality for the milestone payout. Hire aggressively and spend yourself thin, or run lean and invest in equipment. Prestige early with a handful of legacy points, or grind deeper for a bigger haul. Every run surfaces a new question.
- Old School Aesthetic — Commodore 64 color palette, pixel art sprites, and sounds. It looks like it crawled out of a floppy disk. In a good way.
- Thousands of 1980s Headlines — Empire Strikes Back opening weekend. The NES launch. Live Aid. The Challenger disaster. The stuff that shaped a generation.
- Kanban Workflow — Research, draft, create, edit, publish. Manage stories across the board like a project manager who's really into Depeche Mode.
- Build Your Team — Creators write. Editors catch typos. Researchers break down leads. Project Managers keep the whole operation from falling apart. Hire smart, level up skills, and equip your crew with keyboards, desks, and headphones.
- Prestige System — Hit $300K and complete a Volume. Start your next run with permanent legacy upgrades that pull your strategy in different directions. Revenue Boost or Inflation Shield. Quality Boost or Fast Learners. There's no correct order. There's your order. Each Volume is faster, deeper, and harder to put down.
- Speed Boosts — Coffee, pizza, donuts. The fuel of journalism. Buy consumables for a temporary push. Buy an office dog for permanent motivation.
- Narrative Quests — Story-driven progression through your magazine's rise across the decade. Not just numbers going up — a real arc.
- NO ADS. NO ENERGY GATES. One optional speed boost. That's it.
The first Volume teaches you the mechanics. Volumes 2 through 10 are where you discover what kind of editor you actually are.
What’s new
Release notes for the latest version, as written by the developer.
- New employee balancing
- Clearer issue tracker badges
- Better balancing of assignments from Manager Editors
- Team screen now highlights each employee's core skill
Rank history
Daily position in the Netherlands charts. #1 is at the top.
- Best rank
- #30
- Current rank
- #38
- Days charting
- 5 of 7
On the charts today
Small & simple score
How realistic it is for a small team to build something like this.
75/100
Not flagged as small & simple
- Developer size0% · 25
Developer: 11 apps on the charts
- Audience size100% · 20
Ratings: 6
- App size100% · 10
Size: 21 MB
- Price model100% · 15
Price model: paid
- Demand proof100% · 30
Best rank #1, 21 countries
An indicator, not a fact. We can't see team size. Calculated Oct 24, 2026 · method i2
How the score worksVersion history
- 1.1.2LatestReleased Jun 21, 2026