Pocket Rogues: Ultimate
di Alexej Leonydov
- Giochi
- A pagamento
- Piccola e semplice · 92
- Valutazione
- 4,7
- 693 valutazioni · Store di USA
- Top 86%su 223 · Giochi
- Ultimo aggiornamento
- 17 ago 2026
- Versione 1.38.3.2
- Dimensione
- 306 MB
- Categoria
- Giochi
- Monitorata dal
- 10 ott 2026
Ricavi stimati
Una stima di un modello con un intervallo probabile, non una cifra dichiarata.
Nessuna stima. Le app fuori dalle classifiche degli incassi, e alcuni paesi, non hanno una curva affidabile da posizione a ricavi, quindi preferiamo non mostrare nulla piuttosto che una supposizione.
Come si ottiene questa stima
Posizione: prendiamo la miglior posizione dell'app in Maggiori incassi nell'ultimo giorno disponibile. Le posizioni per categoria vengono convertite in una posizione generale equivalente, perché un n. 10 in Finanza incassa molto meno di un n. 10 generale.
Curva: quella posizione equivalente viene letta su una curva da posizione a ricavi ancorata ai ricavi pubblici delle aziende e ai report di dati di mercato dell'App Store per iPhone negli USA.
Paese: la curva è scalata per paese (il Giappone vale circa un terzo degli USA, la Turchia meno dell'1%). Dove non abbiamo una scala, come in Cina, non c'è stima.
Intervallo: l'intervallo probabile si allarga in base a paese, categoria e profondità della classifica. È un margine plausibile, non un intervallo di confidenza statistico.
Non inclusi: pubblicità, pagamenti fuori dall'App Store e la differenza tra vendite lorde e ciò che resta allo sviluppatore. Affidabilità bassa significa dati indiretti; media significa che più fonti indipendenti concordano.
Metodo completoScreenshot
Come appaiono nella scheda dell'App Store.
Informazioni sull'app
Testo della scheda dell'App Store.
Dynamic 2D Roguelike with Action-RPG elements.
Raid endless dungeons, rebuild your Fortress, and develop your own heroes!
Pocket Rogues combines the classic feel of old-school Action RPGs with the challenge and replayability of the Roguelike genre. Fight through hordes of monsters, explore procedurally generated dungeons, upgrade your guild fortress, and develop powerful heroes as you uncover the secrets hidden deep underground.
=== FEATURES: ===
- REAL-TIME ACTION
Move, dodge, avoid traps, outmaneuver enemies, and fight in a combat system that rewards control, timing, and player skill.
- DIVERSE HERO CLASSES
Choose from a variety of heroes, each with unique skills, exclusive equipment, and their own progression paths.
- EVERY DUNGEON IS UNIQUE
Locations, monsters, loot, and encounters are procedurally generated, making every run different.
- UNIQUE LOCATIONS
Each location features its own visual style, enemies, traps, and interactive objects. Once unlocked, you can freely travel between them.
- BUILD YOUR GUILD FORTRESS
Construct and upgrade buildings to unlock new hero classes, strengthen existing ones, and gain access to new mechanics and features.
- REGULAR UPDATES
Pocket Rogues is actively supported and continuously expanded in close contact with its community.
Pocket Rogues features dozens of dungeons filled with unique loot, dangerous enemies, and powerful bosses. Traditional RPG elements such as character progression, equipment upgrades, and world exploration add even more depth to each adventure.
“For centuries, a dark dungeon has lured adventurers with its secrets and treasures. One after another, they vanished in its depths after facing the true evil hidden below. Yet the old legends continue to tempt new seekers of glory and fortune. Will you become one of them?”
ULTIMATE version of Pocket Rogues is already available:
https://itunes.apple.com/app/pocket-rogues-ultimate/id1316150324?mt=8
Discord (Eng): https://discord.gg/nkmyx6JyYZ
For any questions, contact the developer directly: [email protected]
Novità
Note dell’ultima versione, scritte dallo sviluppatore.
[GENERATION]
- Added a new single-room sub-location - Goblin Larder. The gate to it can only be found in the Abandoned Prison
- Added a new monster champion found only in the Catacombs and the Rat's Nest - Rottail
- Added the Altar of the Elements - when used, it temporarily grants a random bonus Fire, Lightning, or Ice damage effect
- Friendly NPC guards may now occasionally appear near the Camp Gates
[ITEMS]
- Added a new type of item that can be found in the dungeon - Treasures. They cannot be used or equipped, but can be sold for a very high price. There are currently 6 items of this type
- Added 7 new swords, 7 new daggers, 3 new axes, and 7 new bows
- Added 13 new armor types and 7 new pieces of headgear
- Updated the icons of all axes and bows, as well as the last remaining armor and headgear that had not yet been updated
- When used in a boss arena, the "Obsidian Shard" allows the player to escape the battle if they entered the arena through a gate on the floor (does not work with "bosses between locations" in the Obsidian Tower)
[VISUALS]
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, and Zombie-Spearmen are now animated
- Gorgons, Scavengers, Beholders, Ghosts, Chained ghosts, Zombie-Spearmen, Ogre-Sorcerers, Battle Ogres, Tamed Trolls, Guardsman-Archers, and Guardsman-Warriors now leave corpses on the ground
- All slain mercenaries now leave corpses on the ground
- The bodies of defeated NPCs from the Camp will now remain on the ground
- Shadows cast by objects and creatures now have a limited draw distance (to display creature shadows, enable the corresponding option under "Video" - they now look much better)
- All bosses, mini-bosses, and monster champions now cast shadows when the corresponding option is enabled
- The stairs leading down to the next floor have been redrawn at a higher resolution to match the updated appearance of the dungeons
- Flames and campfires with cauldrons have been redrawn at a higher resolution
- Updated the appearance of the Fel Altar
- Added random animations to poison clouds in the Catacombs
- Improved how several equipment items are displayed on the character
- Resurrection pentagrams in the Sunken Grotto now have additional visual effects and periodically create shadows of Captured Souls nearby
- The "Arcane Charge" weapon effect now has visual and audio feedback, and its floating effect text no longer appears
- Added visual and audio effects for the Adrenaline perk
- Added visual and audio feedback when the maximum-level effects of the Hardened Flesh and Stone Skin perks trigger
- When stationary creatures and characters turn, an animation will now play if one is available
[BALANCE]
- Players now receive gold for increasing the rank of each creature in the Bestiary, with the amount depending on the creature's strength
- Reduced the invulnerability window when dashing: it now lasts for the first 60% of the animation instead of the entire animation
- Doubled the selling price of all artifacts and smithing gems
- Increased the selling price of all equipment
- Reworked how boss and champion levels affect their stats to compensate for the fix to the double-initialization bug
- Higher boss and champion levels now also increase their defense, if they have any
- Damage dealt by all traps now scales with the current floor number
- Poison now deals significantly more damage, including the corresponding weapon effect
- Poison Resistance now not only increases the maximum size of the buildup bar that must be filled to inflict the status, but also reduces damage taken from Poison
- Bleed Resistance, Poison Resistance, and Petrification Resistance for all creatures (but not player characters) and bosses now increase with their level
Storico posizioni
Posizione giornaliera nelle classifiche di Ucraina. Il n. 1 è in cima.
- Miglior posizione
- #22
- Posizione attuale
- #28
- Giorni in classifica
- 7 su 7
In classifica oggi
Punteggio piccole e semplici
Quanto è realistico per un piccolo team realizzare qualcosa di simile.
92/100
Piccola e semplice
- Dimensione dello sviluppatore100% · 25
Sviluppatore: 1 app in classifica
- Dimensione del pubblico80% · 20
Valutazioni: 693
- Peso dell'app60% · 10
Dimensione: 306 MB
- Modello di prezzo100% · 15
Modello di prezzo: a pagamento
- Prova di domanda100% · 30
Miglior posizione #4, 32 paesi
Un indicatore, non un fatto. Non possiamo vedere la dimensione del team. Calcolato il 24 ott 2026 · metodo i2
Come funziona il punteggioCronologia versioni
- 1.38.3.2UltimaRilasciata il 17 ago 2026