SALT PILGRIM
by YUNWOO NAM
- Games
- Paid
- Small & simple · 93
- Rating
- 4.4
- 5 ratings · US storefront
- Top 97%among 177 Games apps
- Last update
- Oct 19, 2026
- Version 1.0.4
- Size
- 16 MB
- Category
- Games
- Tracked since
- Oct 13, 2026
Estimated revenue
A model estimate with a likely range, not a reported figure.
No estimate. Apps outside the grossing charts, and some countries, have no reliable rank-to-revenue curve, so we show nothing rather than a guess.
How this estimate is made
Rank: we take the app's best Top Grossing rank on the latest chart day. Category ranks are converted into an equivalent overall rank, because a #10 in Finance earns far less than a #10 overall.
Curve: that equivalent rank is read off a rank-to-revenue curve anchored on public company revenue and market-data reports for the US iPhone App Store.
Country: the curve is scaled per country (Japan is roughly a third of the US, Türkiye under 1%). Where we have no scale, such as China, there is no estimate.
Range: the likely range widens with country, category and chart depth. It is a plausible span, not a statistical confidence interval.
Not included: ads, payments outside the App Store, and any difference between gross sales and what the developer keeps. Low confidence means indirect data; medium means several independent sources agree.
Full methodScreenshots
As shown on the App Store listing.
About this app
Text from the App Store listing.
SALT PILGRIM is a 1-bit world roguelike. A thousand years after the old world's reactors melted and the sea died, you walk Tuzkum, a salt desert where water is money, faith and law. The world remembers what you do, and combat is deckbuilding.
A WORLD THAT REMEMBERS
- Eight factions hold their own grudges and alliances. Kill enough of their people and they send avengers after you. Earn their trust and they talk to you instead of attacking, and their shops charge you less.
- Share water with a faction's legend to win its favor. Its rivals will trust you less.
- Draw water in secret or open the priests' valves, and your name goes on the heresy register. Let it grow, and the city guard and the priests' enforcers come looking for you.
- Every person and animal answers when you tap them. Strike first in front of a witness, and that witness will speak to you differently.
- The pilgrims before you leave traces. A singer at the caravanserai sings of your last pilgrim, a gravestone marks where they fell, and the enemy that killed them waits deeper down, wearing a new title.
A PILGRIMAGE OF TWENTY FLOORS
- Leave your home village by the stairs. Go down through ruins, dead canals, caravan roads and a ship graveyard, then climb out into a holy city where water is handed out at the valve, one bowl at a time.
- Choose the road between floors. A 2×2 boss guards every fifth floor. Beat the twentieth to finish the pilgrimage; the road goes on past it.
- Start as one of seven callings, each with its own deck and signature skill. When you fall, the salt altar keeps what you earned as permanent perks.
WANDER
- A separate mode: leave your yurt and walk a land map of villages, caravanserais, ruins and hidden lakes, with dungeons beneath. You grow by discovering, not by killing.
- Farm, furnish and expand your home, and keep animals you can ride. Days go by, and the groups you clear out are replaced a few days later.
DECKBUILDING COMBAT
- Draw up to five cards, pick any of them and play them together as one poker-style hand. Damage is chips × mult.
- Cards you don't play stay in your hand: take a hit now and build a bigger hand for the next turn. Enemies show what they are about to do.
- Earn cards, relics, tonics and mutations on the road. Remove and upgrade cards to shape your deck.
- Every frame is drawn in 12×12 one-bit tiles.
- English, Korean, Japanese and Chinese.
- Cloud save through iCloud: continue on another device.
What’s new
Release notes for the latest version, as written by the developer.
What's new in 1.0.4
- Beating the B20 boss now unlocks the next difficulty right away, even if you keep going deeper.
- The B20 cutscene, The Thousandth Brick, now plays right after the reward screen. If that win unlocked a new difficulty, a window then shows which one.
- Long rule lines no longer run off the screen or get cut; they wrap by rule name.
- Combat info panel: when lines don't fit, tap "…more" to see them all. Nothing is dropped anymore.
- Map place names are no longer cut off.
- After a boss win, the game may ask you to rate it on the store.
Rank history
Daily position in the South Korea charts. #1 is at the top.
- Best rank
- #4
- Current rank
- #4
- Days charting
- 7 of 7
On the charts today
Small & simple score
How realistic it is for a small team to build something like this.
93/100
Small & simple
- Developer size70% · 25
Developer: 2 apps on the charts
- Audience size100% · 20
Ratings: 5
- App size100% · 10
Size: 16 MB
- Price model100% · 15
Price model: paid
- Demand proof100% · 30
Best rank #4, 16 countries
An indicator, not a fact. We can't see team size. Calculated Oct 24, 2026 · method i2
How the score worksVersion history
- 1.0.4LatestReleased Oct 19, 2026
- 1.0.1Released Oct 13, 2026