cafedays
by Mun Wai Lee
- Games
- Paid
- Rating
- 0.0
- 0 ratings
- Top 85%among 39 Games apps
- Last update
- Oct 17, 2026
- Version 2.0.1
- Size
- 52 MB
- Category
- Games
- Tracked since
- Oct 19, 2026
Estimated revenue
A model estimate with a likely range, not a reported figure.
No estimate. Apps outside the grossing charts, and some countries, have no reliable rank-to-revenue curve, so we show nothing rather than a guess.
How this estimate is made
Rank: we take the app's best Top Grossing rank on the latest chart day. Category ranks are converted into an equivalent overall rank, because a #10 in Finance earns far less than a #10 overall.
Curve: that equivalent rank is read off a rank-to-revenue curve anchored on public company revenue and market-data reports for the US iPhone App Store.
Country: the curve is scaled per country (Japan is roughly a third of the US, Türkiye under 1%). Where we have no scale, such as China, there is no estimate.
Range: the likely range widens with country, category and chart depth. It is a plausible span, not a statistical confidence interval.
Not included: ads, payments outside the App Store, and any difference between gross sales and what the developer keeps. Low confidence means indirect data; medium means several independent sources agree.
Full methodScreenshots
As shown on the App Store listing.
About this app
Text from the App Store listing.
Cafe Days is a small cafe you run one day at a time, where the whole game is inventory.
Each morning you buy beans, milk and pastries, knowing some of it will spoil. You price the menu, and customers notice. Then the day runs: the regulars, the lunch rush, the thing you ran out of at eleven. At close you see what sold, what went in the bin and what it all cost.
Pour the latte art yourself. Once a day a customer asks for a heart, a tulip or a rosetta. Grind, tamp, pull the shot, steam the milk, then pour: hold and the milk lands, a second drop pushes the first into a crescent, a quick high pour pulls through for a heart. The milk moves like milk, so a steady hand earns a better tip.
Over the weeks you buy a chiller, a second machine, an ice machine. You decorate. Regulars come back. A good rating fills the room; a poor one empties it, and the morning tells you why.
No ads. No in-app purchases. No timers. One price, the whole game, offline.
In English and Traditional Chinese.
What’s new
Release notes for the latest version, as written by the developer.
Pour the milk yourself.
Latte art is real milk now. Hold to pour and the surface makes room: a dot grows, a second dot pushes the first into a crescent, a quick high pour pulls through for a heart, a toothpick drags a thread. It behaves like a cup, so a steady hand pays.
Also new: grind and tamp before the shot, a second emergency restock, "Same as usual" buys the milk first, a poor rating costs customers, iced drinks stay on with the ice machine.
No ads, no in-app purchases, no timers.
Rank history
Daily position in the Hong Kong charts. #1 is at the top.
- Best rank
- #1
- Current rank
- #1
- Days charting
- 7 of 7
On the charts today
Small & simple score
How realistic it is for a small team to build something like this.
96/100
Not flagged as small & simple
- Developer size100% · 25
Developer: 1 app on the charts
- Audience size– · 20
No data, weight redistributed
- App size100% · 10
Size: 52 MB
- Price model100% · 15
Price model: paid
- Demand proof90% · 30
Best rank #1, 6 countries
An indicator, not a fact. We can't see team size. Calculated Oct 25, 2026 · method i2
How the score worksVersion history
- 2.0.1LatestReleased Oct 17, 2026